Sickle Base

War Commander Sickle Base Layout

Thorium Base

Thorium Base Layout

Player Base

Different Player Base Layout

Rogue Base

Different Rogue Base Layout

Event Base

Event Base Layout

Tuesday, August 6, 2013

Kondor

Kondor

The Kondor bomber looms over the battlefield like a shadow of death, leaving a trail of fire and destruction in its wake.
 — In-game description 

A massive bomber that leaves the enemy base in craters, The Kondor flys even faster with more powerful engines.
 — Level 10 desciption 

Basic Info

Splash DamageSpaceInfantryVehicleAirBuilding
Yes715BestBestCan't HitBest

Upgrade Progression

LevelUpgrade CostUpgrade TimeProduction CostTech CenterSpeedHealthRangeDamage
ThoriumOilMetalMetalOil
1N/AN/AN/AN/A120,000300,0006475,000N/A4,500
205,400,0004,500,0003d156,000405,0006482,500N/A5,400
306,480,0007,776,0003d 14h 24m202,800405,0006490,000N/A6,200
4011,197,5009,331,2004d 7h 40m350,000900,0006497,500N/A7,000
5013,436,92516,124,2505d 4h 24m456,9761,326,60074N/A
6023,218,95019,349,1756d 05h 16m594,0721,793,61674109,000N/A8600
7023,000,00023,000,000\7d 11h 07m772,2882,421,37694N/A
8025,000,00025,000,0008d 22h 57m1,003,9763,268,864104116,000N/A10,200
9027,000,00027,000,0009d 6h 13m1,500,0004,000,000104120,000N/A11,000
101,500,00027,000,00027,000,0005s5,000,0007,000,000105150,000N/A13,000
111,500,00027,000,00027,000,0005s5,000,0007,000,000105165,000N/A14,300

Additional information

  • It is based on the real life Boeing B-52 Stratofortress.
  • Keeping CC isolated from defenes tactic made kondor useless in player bases who use the tactic,some hide mass amounts of elite gats or flaks back of cc so kodor will get killed instantly.
  • This is the "Flying Mega Tank" that everyone was hoping for. However, this has about 8 times more health than a Mega tank.
  • The Kondor is the only non-commandable, totally AI driven unit. Players say that this limits the Kondor's usefulness and the targeting systems are unrealistic. The Kondor will fly over the command centre, regardless of its entering location. During platoon battles or depot battles, the Kondor will fly towards the center. 
  • Any amount of any level of Kondors can be guarded against by placing your base in the southern corner and your Command Center in the north or vise versa. They should not be placed in the west or east because the kondor also flies diagonally from west to east, but not north to south.
  • The Kondor does not explode or fall to ground when it is destroyed unlike other aircraft, but it does have mini-explosions, and then disappears from the battlefield.
  • The Kondor takes 2 hours and 35 Minutes at level 8 to repair from 0% health and takes 3hr 39m 40s to repair at level 9.
  • At level 10 it takes over 7 hours to repair.
  • People often refer to the Kondor as the "Coindor" due to massive spam some people do when using War Commander gold to instantly repair the Kondor and constantly attack enemies.
  • At Level 10, its speed goes up 25% from 4 to 5 giving it an even higher chance of surviving to bomb the base another time. Theoretically, it functions as if they added more health to the Kondor as it gets out of firing range faster.
  • You can have only one Kondor in your airfield (715 spaces), leaving 685 spaces left for other aircraft.
  • Kondor is the advanced air, the sickle syndicate class & the destructive bomber.
  • Flak weapons get a boost against the Kondor.

Havoc

Havoc 01

A heavily armored attack chopper outfitted with short range rockets. The Havoc flies through enemy defenses to hit them where it hurts.
 — In-game description 

With armor so heavy it is a miracle it even flies. The Havoc moves through enemy airspace without batting an eye.
 — Level 10 description 
Basic Info
Splash DamageSpaceInfantryVehicleAirBuilding
Yes500BestBestCan't HitBest
<< Prev            AVAILABLE ONLY FROM ADVANCED MISSIONS            Next >>
Required to Complete15 Sickle Syndicate Base
RequirementsUnlock Colossus

Upgrade Progression

LevelUpgrade CostUpgrade TimeTech Center Level Req.Production CostSpeedHealthRangeDPS
ThoriumMetalOilMetalOil
1N/AN/AN/AN/AN/A120,000300,0001.340,000170120
204,500,0005,400,0004d7156,000405,0001.3
42,500
185140
306,480,0007,776,0005d04h48m7180,000240,0001.345,000200160
409,331,20011,197,5006d05h46m7350,000900,0001.347,500215180
5013,436,92516,124,2507d11h43m8456,9761,328,6001.350,000230200
6019,349,17523,218,9508d23h40m9594,0721,793,6161.352,500240210
7023,000,00023,000,00010d18h48m9772,2882,421,3761.355,000243220
8025,000,00025,000,00012d22h34m91,003,9763,268,8641.359,000246230
9027,000,00027,000,00015d12h41m91,003,9763,268,8641.360,450252261
10
11
1,000,000
1,000,000
27,000,000
27,000,000
24,000,000
26,000,000
5s91,750,0004,500,0001.3
90,000
92,000
300
310
300
400
Flak to air is like explosives to tanks, and Sergey Kashilov makes all his troops armor extremely resistant to explosives, but weak to bullets. Using Flaks and Stingers against a Havoc will work terribly compared to using Gatling Trucks and Elite Riflemen/Heavy Gunners.

In-Depth information

  • Earned through the advanced missions, it is the second mission and requires you to destroy 15 - level 40 Sickle Syndicate bases. In order to participate in this mission, you must have earned the Colossus.
  • Players are required to unlock the Raptor to upgrade the Havoc.
  • Its 90,000 health at level 10 means it takes some time to destroy regardless.
  • Its low damage requires it to pair up with units to attack -- most often the warhawk.
  • At level 10 it has the same exact health as a level 3 Kondor.
  • The havoc's space may get a reduction in a future update.
  • The Havoc receives very little damage from Flak Tanks and Flak Turrets. Even at lvl 1 it's resistance against flaks is pretty amazing.
  • Almost no players use them due to low attack and high space it takes up.
  • The Havoc says "Best" on all of it's damage filters, except air of course.
  • Havoc is the resistant hull helicopter.
  • Build Time at level 1 6h 52m Repair at 1h 22m 
  • Upgrading the Havoc will Increase repair times

Raptor

Raptor

Raptors bring the pain from above with strafing runs on ground units.
 — In-game description 

Precise and deadly, napalm has been added to further demoralize foes, burning their base long after the blow was dealt.
 — Level 10 description 

Basic Info

Splash DamageSpaceInfantryVehicleAirBuilding
Yes200OKBestCan't HitBest

Upgrade Progression

LevelUpgrade CostUpgradeTimeTech Center  LevelProduction CostSpeedHealthRangeDamage (DPS)
MetalOilThoriumMetalOil
14,800,0004,000,00004d6100,00040,000201,4003301,200
23,600,0003,000,00002d667,50026,000201,7003651,400
35,184,0004,320,00002d 9h 36m7182,25067,600202,0004001,560
47,465,0006,220,80002d 21h 7m7202,2004251740
58,957,95010,749,50003d 10h 56m8202,4004501,900
612,899,45015,479,30004d 03h 31m8202,6004752,060
715,479,30012,899,45004d 3h 31m9605,344193,072202,8004832,220
827,010,00026,748,30005d 23h 18m9817,216250,994203,0004912,375
927,010,00026,748,30007d 03h 58m10900,000300,000203,0005002,500
1027,010,00026,748,300800,0005s101,250,000325,000203,5005003,000
1127,010,00026,748,300800,0005s101,250,000325,000203,8505003,300
Total83,327,35086,095,7061,600,00029d 13h 58m
Total Time: 29d 13h 58m.
Total Metal: 83,327,350
Total Oil: 86,095,706
36m 40s Repair time at level 9.

Additional Facts

  • The Raptor is a stealth air superiority fighter in real life, but not in the game of War Commander. On January 2001, it was upgraded to have the ability to carry JDAM (Joint Direct Attack Munition, or 'guided bombs'), enhancing its ground attack effect.
  • Raptors are often seen as useless when faced against anti-air. However, they are actually quite capable machines. Three level 1 Raptors can disable a player's Tech or heavily defended Power Plant, no matter where s/he places it. Two at level 6-9 will also suffice. Raptors have also shown - through combat testing - that they are near-impervious to all kinds of Flak; the flak is too slow to travel to where the Raptor is, thus negating nearly all of the damage; if an opponent foolishly decides to make ALL of their anti-air defense flak, even 2 raptors will have a field day. Most people complain about them committing suicide runs, but in certain situations, your opponent's well-defended tech being taken down is a more than fair trade. The Raptor is also more than capable of taking down Gatling Trucks, Hercules and Humvees, and Flak Tanks.
  • In the Stinger video, one stinger can damage half of a raptor. However, the level of the stinger and raptor is unknown.
  • At level 10, they get napalm that burns units, but does not burn buildings despite the description. Their flame does burn flame throwers and FAVs.
  • Raptors excel in destroying platoons, due its high Speed and Damage.
  • The Raptor has the most range of any other unit and turret.
  • For those who do not know, the Raptor drops 2 bombs similar to the Wing Drone.
  • The raptor is weak of the fire effect of the Heavy gunner ( See the workshop for info ) .
  • The Raptor is a beefed up version of the Wing Drone.
  • Don't rely on these beasts for suicide missions.
  • They're best suited for laying waste once anti-aircraft defenses are down.

Elite/Warhawk


A Chopper that packs an extra punch, the Warhawk rains bullets and causes extra damage to buildings.
 — In-game description 

The Warhawk provides the ultimate in air superiority coupling reliable machine guns with the maneuverability of a helicopter and the top speed of a fixed wing aircraft.
 — Level 10 Description 

EWarHawk-L10

Elite Warhawks are the top of the line killing machines that fire rounds of rockets on buildings to explosive effect.
 — In-game description 

The Elite Warhawk is a top of the line killing machine, firing rockets in addition to powerful machine guns and an improved engine to get it around enemy airspace in no time.
 — Level 10 description 
 
Basic Info
Splash DamageSpaceInfantryVehicleAirBuilding
No130PoorOKCan't HitBest
AVAILABLE ONLY FROM THE EVENT SHOP
Event XP Cost19,250 xp
RequirementsUnlocked Thunderbolt

Stat Progression

LevelUpgrade CostUpgrade TimeTech CenterProduction CostSpeedHealthRangeDamage (DPS)
MetalOilThoriumMetalOil
1N/AN/AN/AInstant520,00050,00021,000265903
21,500,0001,800,00001d526,00067,50021,0742771,086
32,250,0002,700,00001d 4h 48m533,80091,12621,1482901,166
43,375,0004,050,00001d 10h 34m543,940123,02021,2223001,223
55,062,5006,075,00001d 17h 29m557,122166,07621,2963101,303
67,593,7509,112,50002d 01h 47m774,260224,20221,3703201,383
711,390,63013,668,80002d 11h 44m796,536302,67221,4443251,463
817,085,95020,503,10002d 23h 41m7125,498408,60821,5183301,566
925,628,93027,000,00003d 14h 01m8175,000500,00021,6003401,657
1027,000,00027,000,000800,0005s8200,000525,0002.21,7003601,771
V27,000,00027,000,000800,0005s8200,000525,0002.21,8703601,949
Total127,886,760138,909,4001,600,00016d 12h 04m
Yellow indicates increase from previous level. Underline Indicates Max Value.

Effective Warhawk Levels vs Turrets

Turret LevelWarhawk Level Required to Out Range
   Flak   Machine
175
296
3108
4109
5-10

Additional Facts

  • Introduced during Operation: Warhawk
  • Although its damage against infantry is poor, its high base damage still makes it able to take them down reasonably quickly. However, it is not an ideal unit for this, and when facing infantry, aircraft in general remain vulnerable.
  • Upgrading to Level 9 will increase the repair time from 16 minutes to 28 minutes (with a level 10 Airfield ). 
  • With a Level 10 Airfield, it takes 28m 25s to repair a Level 9 Warhawk, and 29m 51s to repair a Level 10 Warhawk.
  • Taking up 130 spaces apiece, a Level 10 Airfield can hold a maximum of 10 Warhawks/Elite Warhawks, leaving only 100 spaces left for other Air Units.
  • When a Warhawk is shot down, it doesn't immediately explode; it falls down and crashes onto the ground.
  • The in-game chat code for the Warhawk is "WH".