“ | Hellfire's are armored bombardment platforms, perfect for raining destruction upon the enemy with long range rocket strikes | ” |
| — In-game description |
“ | Cutting the weight of the rocket and increasing the output of the propellant allows the Hellfire to load and deploy rockets. | ” |
| — Level 10 Description |
Basic Info
Splash Damage | Space | Infantry | Vehicle | Air | Building | Map Speed |
Yes | 190 | Poor | OK | Can't Hit | Best | 13.6 |
Stat Progression
Level | Upgrade Cost | Upgrade Time | Tech Center | Production Cost | Speed | Health | Range | Damage (DPS) |
Metal | Oil | Thorium | Metal | Oil |
1 | N/A | N/A | N/A | Instant | 8 | 120,000 | 160,000 | 0.7 | 1,900 | 387 | 950 |
2 | 1,330,000 | 1,197,000 | 0 | 2d 7h 33m | 8 | 156,000 | 208,000 | 0.7 | 2,100 | 405 | 1,188 |
3 | 1,662,000 | 1,475,800 | 0 | 2d 18h 40m | 9 | 202,880 | 270,400 | 0.7 | 2,300 | 425 | 1,307 |
4 | 2,606,800 | 2,346,100 | 0 | 3d 08h 00m | 9 | 263,680 | 351,520 | 0.7 | 2,500 | 445 | 1,426 |
5 | 3,649,520 | 3,284,600 | 0 | 4d 00h 00m | 10 | 342,720 | 456,960 | 0.7 | 2,700 | 455 | 1,545 |
6 | 5,109,330 | 4,598,400 | 0 | 4d 19h 12m | 10 | 445,600 | 594,080 | 0.7 | 2,900 | 468 | 1,663 |
7 | 7,153,060 | 6,437,800 | 0 | 5d 18h 14m | 10 | 579,360 | 772,320 | 0.7 | 3,100 | 470 | 1,782 |
8 | 10,014,280 | 9,012,900 | 0 | 6d 21h 53m | 10 | 753,120 | 1,004,000 | 0.7 | 3,300 | 472 | 1,901 |
9 | 14,019,990 | 12,618,000 | 0 | 8d 07h 4m | 10 | 1,000,000 | 1,500,000 | 0.7 | 3,711 | 475 | 2,321 |
10 | 19,627,990 | 17,665,200 | 760,000 | 5s | 10 | 1,250,000 | 1,750,000 | 0.7 | 3,900 | 475 | 3,210 |
V | 27,479,190 | 24,731,300 | 760,000 | 5s | 10 | 1,250,000 | 1,750,000 | 0.7 | 4,290 | 475 | 3,531 |
Total | 92,652,160 | 83,367,100 | 1,520,000 | 38d 4h 36m | | | | | | | |
Yellow indicates increase from previous level. Underline Indicates Max Value.
Build & Repair Times
Level 10 War Factory Build & Repair Times Per Hellfire Level |
| Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
Build | 0h 0m | | | 3h 18m | | | | | | |
Repair | 0m 0s | | | 39m 36s | | | | | | |
Times for other War Factory Levels may be calculated by adding 5% for each level below Level 10. |
Effective Hellfire Levels vs Turrets
Additional Facts
- Introduced during Operation: Hellfire.
- The Hellfire Rocket are very, very slow moving in flight. This makes them very vulnerably to being destroyed before reaching its target by any Unit that can Fire on Air Units with the exception of the Flak Tank and theFlak Turret.
- The Valkyrie/Elite and the Reaper Drone all have the capability of Air to Air targeting therefor may also destroy incoming Hellfire Missiles.
- Since there are so many defenses that can destroy the Hellfire Missile it usually requires many Hellfire Vehicles all shooting at or near the same target for a Missile to get through the defensive fire. Once a few missiles do make it through it the defense will start to break, As the the number of defensive guns goes down the number of missiles successfully making it to their target goes up.
- The strength of the defensive Units that destroy Hellfire Missiles can also become a weakness by the the Commander using the missiles as distractions, holding the enemy in place to be destroyed by the missiles or to allow other units to get in closer for the kill.
- One of the best defensive Units against the Hellfire Missile is the Stinger for several reasons:
- Stingers may be placed in Bunkers such as the Watch Tower increasing their range by up to 50% while staying comparatively safe from splash damage.
- Placing them in one of the Bunkers also can give them up to a 40% damage boost.
- Since the Hellfire Missiles tend to be grouped together in flight the Stinger can destroy several of them with one shot due to its Flak like detonation on impact.
- Other good Units to defend against Hellfire are Gatling/Elite for their range and rate of fire and Snipers ( to attack the Hellfire vehicles themselves ) for their great range and ability not to get distracted by the missiles.
- Tactical Strategy : Bunched up Hellfire Missiles are good against heavy bullet fire whereas one-by-one or spread out Hellfire Missiles are more effective against Stingers.
- Tactical Strategy : When the hellfire is out ranged by its intended target a common strategy is to target something that allows the Hellfire to stay out of the kill range but still remains close enough to your ultimate target to destroy it with Splash Damage.
- Commanders should always be aware of the vast Splash Damage ( both intended and unintended ) done by the Hellfire missiles.
- When destroying building take extreme care of the deadly Mortar Teams that spawn as Last Stand Defenders. Since they are not distracted by missiles in flight they will immediately move to attack any non defended Hellfire Vehicles. Therefor if the Mortar Teams are not killed in the same blast round as destroyed their building and the Hellfire Vehicles are not being covered by other units an immediate withdraw from the attack should be considered.
- The Hellfire, Hellstorm and Hellfire Turret are all just different firing platforms for the same class off Hellfire Missiles.
- Hellfire Missiles are not classified as an "Air Unit" but falls in it's own class.
- One of the Hellfire Vehicles greatest weakness is its extremely slow rotation speed. This vastly hinders its mobility making getting to the target a slow process and running from trouble an non option.
“ | Elite Hellfires rain daith upon the enemy with long range rockets that split into multiple smaller explosives, saturating the battlefield with destruction. | ” |
| — In-game description |
“ | Cutting the weight of the rocket and increasing the output of the propellant allows the Elite Hellfire to saturate the battlefield with destruction much faster. | ” |
| — Lv 10 description |
Splash Damage | Space | Infantry | Vehicle | Air | Building | Map Speed |
Yes | 190 | Poor | OK | Can't Hit | Best | 13.6 |
ELITE ENHANCEMENTS |
Missiles Split Into Multiple Smaller Ones With Wider Splash Range
|