“ | The powerful Shock Tank overloads the system vehicles and turrets shutting them for a short time. | ” |
| — In-game description |
“ | Improved targeting systems allows the Shock Tank to overload key points on enemy vehicles and turrets resulting in a longer stun. | ” |
| — Level 10 description |
“ | "Breakthroughs in electro-warfare allow the Shock Tank to deliver a deadly projectile capable of taking out multiple targets in a single strike." | ” |
| — Attribution
|
Basic InfoEdit
Splash Damage | Space | Infantry | Vehicle | Air | Building | Map Speed |
No | 150 | Poor | Best | Can't Hit | Poor | 16.7 |
Stat ProgressionEdit
Level | Upgrade Cost | Upgrade Time | Tech Center | Production Cost | Speed | Health | Range | Damage (DPS) |
Metal | Oil | Thorium | Metal | Oil |
1 | N/A | N/A | N/A | Instant | 6 | 11,520 | 14,440 | 1.3 | 3,500 | 310 | 132 |
2 | 1,400,000 | 1,260,000 | 0 | 2d 12h | 7 | 14,980 | 18,720 | 1.3 | 4,300 | 325 | 165 |
3 | 1,960,000 | 1,764,000 | 0 | 3d 0h | 7 | 19,440 | 24,300 | 1.3 | 4,600 | 340 | 182 |
4 | 2,744,000 | 2,469,600 | 0 | 3d 14h 24m | | 25,340 | 31,680 | 1.3 | 4,900 | 355 | 198 |
5 | 3,841,600 | 3,457,400 | 0 | 4d 07h 41m | | | | 1.3 | 5,200 | 365 | 215 |
6 | 5,378,240 | 4,840,400 | 0 | 5d 04h 25m | | 53,640 | 42,910 | 1.3 | 5,500 | 375 | 231 |
7 | 7,529,540 | 6,776,600 | 0 | 6d 05h 18m | | | | 1.3 | 5,800 | 385 | 248 |
8 | 10,541,360 | 9,487,200 | 0 | 7d 11h 10m | | 72,430 | 90,540 | 1.3 | 6,100 | 390 | 264 |
9 | 14,757,900 | 13,282,100 | 0 | 8d 23h | | | | 1.3 | 6,863 | 400 | 298 |
10 | | | 600,000 | 5s | | 150,000 | 150,000 | 1.3 | 7,250 | 400 | 331 |
V | | | | 5s | | | | 1.3 | 7,975 | 400 | 364 |
Total | 0 | 0 | 0 | 32d 6h 58m | | | | | | | |
Yellow indicates increase from previous level. Underline Indicates Max Value.
Build & Repair TimesEdit
Level 10 War Factory Build & Repair Times Per Shock Tank Level |
| Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
Build | 0h 0m | | | | | | | | | |
Repair | 0m 0s | | | | | | | | | |
Times for other
War Factory Levels may be calculated by adding 5% for each level below Level 10.
Effective Shock Tank Levels vs TurretsEdit
Additional FactsEdit
- Introduced in Operation: Shockwave.
- Electromagnetic pulses produced by Shock Troopers , Shock Turrets and Shock Tanks do not overload the Shock Tank's systems rendering it immune to the stun effect.
- The Shock from Turrets or Troops DOES NOT AFFECT INFANTRY, except for Mech infantry. But it does damage them.
- Shock Tank is the only event unit to be introduced in the middle of an event and not in the beginning of it.
- Tip: Use three (or even two if you are really good) of these to rush a level 5 mortar, they will take very little damage, and will keep it from firing, leaving it open for tanks to kill.
- Tip: Placing a few maxed Shock Tanks next to your turrets will help protect them from a Mega Tank/Behemoth rush.
- Vulnerable to Heavy Gunners in a bunker.
- The Shock Tank is similar in function and appearance to the Tesla Tank from the Command and Conquer Red Alert: The Aftermath. It's highly likely that the Tesla Tank inspired the Shock Tank, given the similarity of appearance and function, though the Shock Tank has an added stun effect.
- The Circle on top of the Shock Tank is similar to the top of the Shock Turret
- Takes reduced damage against tanks and/or any explosive in general
ELITE ENHANCEMENTS |
Capable of Hitting Multiple Targets At Once
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