“ | Raptors bring the pain from above with strafing runs on ground units. | ” |
— In-game description |
“ | Precise and deadly, napalm has been added to further demoralize foes, burning their base long after the blow was dealt. | ” |
— Level 10 description |
Basic Info
Splash Damage | Space | Infantry | Vehicle | Air | Building |
Yes | 200 | OK | Best | Can't Hit | Best |
Upgrade Progression
Level | Upgrade Cost | UpgradeTime | Tech Center Level | Production Cost | Speed | Health | Range | Damage (DPS) | |||
Metal | Oil | Thorium | Metal | Oil | |||||||
1 | 4,800,000 | 4,000,000 | 0 | 4d | 6 | 100,000 | 40,000 | 20 | 1,400 | 330 | 1,200 |
2 | 3,600,000 | 3,000,000 | 0 | 2d | 6 | 67,500 | 26,000 | 20 | 1,700 | 365 | 1,400 |
3 | 5,184,000 | 4,320,000 | 0 | 2d 9h 36m | 7 | 182,250 | 67,600 | 20 | 2,000 | 400 | 1,560 |
4 | 7,465,000 | 6,220,800 | 0 | 2d 21h 7m | 7 | 20 | 2,200 | 425 | 1740 | ||
5 | 8,957,950 | 10,749,500 | 0 | 3d 10h 56m | 8 | 20 | 2,400 | 450 | 1,900 | ||
6 | 12,899,450 | 15,479,300 | 0 | 4d 03h 31m | 8 | 20 | 2,600 | 475 | 2,060 | ||
7 | 15,479,300 | 12,899,450 | 0 | 4d 3h 31m | 9 | 605,344 | 193,072 | 20 | 2,800 | 483 | 2,220 |
8 | 27,010,000 | 26,748,300 | 0 | 5d 23h 18m | 9 | 817,216 | 250,994 | 20 | 3,000 | 491 | 2,375 |
9 | 27,010,000 | 26,748,300 | 0 | 7d 03h 58m | 10 | 900,000 | 300,000 | 20 | 3,000 | 500 | 2,500 |
10 | 27,010,000 | 26,748,300 | 800,000 | 5s | 10 | 1,250,000 | 325,000 | 20 | 3,500 | 500 | 3,000 |
11 | 27,010,000 | 26,748,300 | 800,000 | 5s | 10 | 1,250,000 | 325,000 | 20 | 3,850 | 500 | 3,300 |
Total | 83,327,350 | 86,095,706 | 1,600,000 | 29d 13h 58m |
Total Time: 29d 13h 58m.
Total Metal: 83,327,350
Total Oil: 86,095,706
36m 40s Repair time at level 9.
Additional Facts
- The Raptor is a stealth air superiority fighter in real life, but not in the game of War Commander. On January 2001, it was upgraded to have the ability to carry JDAM (Joint Direct Attack Munition, or 'guided bombs'), enhancing its ground attack effect.
- Raptors are often seen as useless when faced against anti-air. However, they are actually quite capable machines. Three level 1 Raptors can disable a player's Tech or heavily defended Power Plant, no matter where s/he places it. Two at level 6-9 will also suffice. Raptors have also shown - through combat testing - that they are near-impervious to all kinds of Flak; the flak is too slow to travel to where the Raptor is, thus negating nearly all of the damage; if an opponent foolishly decides to make ALL of their anti-air defense flak, even 2 raptors will have a field day. Most people complain about them committing suicide runs, but in certain situations, your opponent's well-defended tech being taken down is a more than fair trade. The Raptor is also more than capable of taking down Gatling Trucks, Hercules and Humvees, and Flak Tanks.
- In the Stinger video, one stinger can damage half of a raptor. However, the level of the stinger and raptor is unknown.
- At level 10, they get napalm that burns units, but does not burn buildings despite the description. Their flame does burn flame throwers and FAVs.
- Raptors excel in destroying platoons, due its high Speed and Damage.
- The Raptor has the most range of any other unit and turret.
- For those who do not know, the Raptor drops 2 bombs similar to the Wing Drone.
- The raptor is weak of the fire effect of the Heavy gunner ( See the workshop for info ) .
- The Raptor is a beefed up version of the Wing Drone.
- Don't rely on these beasts for suicide missions.
- They're best suited for laying waste once anti-aircraft defenses are down.