“ | The Hellstorm is an aerial delivery platform for the hellfire Missile. | ” |
| — In-game description |
“ | The Hellstorm can now launch modified Hellfire missiles that split into multiple smaller explosives. | ” |
| — Level 10 Description |
Basic Info
Splash Damage | Space | Infantry | Vehicle | Air | Building |
Yes | 250 | Best | Best | Can't Hit | Best |
Upgrade Progression
Level | Upgrade Cost | Upgrade Time |
| Production Cost | Speed | Health | Range | Damage (DPS) |
Metal | Oil | Thorium | Metal | Oil |
1 | N/A | N/A | N/A | N/A | N/A | 72,000 | 180,000 | 1.6 | 800 | 370 | 950 |
2 | 3,000,000 | 3,600,000 | 0 | 2d | 6 | 93,600 | 243,000 | 1.6 | 860 | 380 | 1,188 |
3 | 4,320,000 | 5,184,000 | 0 | 2d 9h 36m | 6 | 121.680 | 328,050 | 1.6 | 920 | 390 | 1,287 |
4 | 6,220,800 | 7,465,000 | 0 | 2d 21h | 7 | 210,000 | 540,000 | 1.6 | 980 | 400 | 1,386 |
5 | 8,957,950 | 10,749,500 | 0 | 3d 0h 6m | 8 | 274,185 | 797,160 | 1.6 | 1,040 | 412 | 1,485 |
6 | 12,899,450 | 15,479,300 | 0 | 4d 3h 31m | 8 | 356,443 | 1,076,169 | 1.6 | 1,100 | 425 | 1,584 |
7 | 18,575,210 | 22,290,300 | 0 | 4d 23h | 8 | 463,373 | 1,452,826 | 1.6 | 1,160 | 432 | 1,754 |
8 | 26,748,300 | 27,010,000 | 0 | 5d 23h 8m | 8 | 602,386 | 1,961,318 | 1.6 | 1,220 | 440 | 1.925 |
9 | 26,748,300 | 27,010,000 | 0 | 7d 3h | 9 | 900,000 | 2,400,000 | 1.6 | 1,390 | 450 | 2,808 |
10 | 26,748,300 | 27,010,000 | 800,000 | 5s | 9 | 1,050,000 | 2,700,000 | 1.6 | 1,500 | 450 | 2,901 |
11 | 26,748,300 | 27,010,000 | 800,000 | 5s | 9 | 1,050,000 | 2,700,000 | 1.6 | 1,650 | 450 | 3,191 |
Total | 160,966,610 | 172.808.100 | 1,600,000 | 33d 24m | | | | | | | |
Yellow indicates increase from previous level. Underline Indicates Max Value.
Effective Hellstorm Levels vs Turrets
Turret Level | Hellstorm Level Required to Out Range |
Flak | Machine |
1 | 1 | 1 |
2 | 1 | 1 |
3 | 1 | 1 |
4 | 1 | 1 |
5 | 1 | 1 |
Additional information
- Introduced in the Special Event - Operation: Hellstorm
- Heinrich Von Kreuger has taken the Hellfire design and modified it by taking a single large Hellfire Missile and attaching it under the skids of a Helicopter. This essentially makes it an airborne version of his Hellfire Tank.
- Even at Level 1 the Hellstorm out ranges all Turrets that can fire at Air Units.
- With a Defense Bonus Enhanced Range of 468, the Level 10 Flak Tanks out range all levels of the Hellstorm.
- Starting at Level 10 the Elite Riflemen when placed in a Watchtowers will out range all levels of the Hellstorm.
- It has the Longest Range of any Air Unit except the Raptor. However the Raptor is a strafing attacker which effectively nullifies its Range advantage.
- At Level 10 the Missile fired from the Hellstorm splits into multiple smaller missiles as it approaches the target. This is the same characteristic as found on with missiles from the Elite Hellfire.
- As with with all Hellfire Missiles they can be shot down by any Unit or Turret that can fire at Air Units except the Flak Tank & Turret.
- As of June 27, 2013 the Repair Time & Cost has been Reduced by 40% from the previous amounts.