“ | Mortar Teams carry armor piercing Mortar launcher ideal for turning vehicles into twisted, burn-out husks of scrap metal on the battlefield. | ” |
| — In-game description |
“ | Carrying high explosive impact shells with a large kill radius and a reliable delivery system, the Mortar Team is feared by enemy vehicles. | ” |
| — Level 10 description |
Basic InfoEdit
Splash Damage | Space | Infantry | Vehicle | Air | Building | Map Speed |
Yes | 25 | Poor | Good | Can't Hit | OK | 15.0 |
Upgrade ProgressionEdit
Level | Upgrade Cost | Upgrade Time | AcademyLevel | Production Cost | Speed | Health | Range | Damage (DPS) |
Metal | Oil | Thorium | Metal | Oil |
1 | 3,000 | 9,000 | 0 | 10m | 1 | 450 | 800 | 0.8 | 300 | 240 | 107 |
2 | 7,500 | 6,800 | 0 | 1h 0m | 2 | 540 | 960 | 0.8 | 340 | 246 | 129 |
3 | 12,000 | 10,800 | 0 | 1h 24m | 2 | 648 | 1,152 | 0.8 | | | |
4 | 19,200 | 17,300 | 0 | 1h 58m | 2 | 1,556 | 2,764 | 0.8 | 420 | 258 | 159 |
5 | 30,720 | 27,600 | 0 | 2h 45m | 3 | 1,866 | 3,318 | 0.8 | 460 | 264 | 174 |
6 | 49,150 | 44,200 | 0 | 3h 51m | 4 | 2,240 | 3,982 | 0.8 | 500 | 270 | 188 |
7 | 78,640 | 70,800 | 0 | 5h 23m | 4 | 2,668 | 4,778 | 0.8 | 540 | 276 | 203 |
8 | 125,820 | 113,200 | 0 | 7h 32m | 5 | 3,224 | 5,734 | 0.8 | 580 | 282 | 248 |
9 | 201,310 | 181,200 | 0 | 7h 32m | 7 | 5,000 | 10,000 | 0.8 | 650 | 295 | 248 |
10 | 322,100 | 289,900 | 200,000 | 5s | 8 | 7,000 | 12,000 | 0.8 | 800 | 320 | 281 |
V | 515,360 | 463,800 | 200,000 | 5s | 8 | 7,000 | 12,000 | 0.8 | 880 | 320 | 309 |
Total | 1,371,800 | 1,234,600 | 400,000 | 1d 7h 35m | Note : Showing Data from Standard, Non-Customized Unit |
Yellow indicates increase from previous level. Underline Indicates Max Value.
Bunker RangesEdit
Coming Soon.
Build & Repair TimesEdit
Level 10 Barracks Build & Repair Times Per Mortar Team Level |
| Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
Build | | | | | | | | | 5m 30s | 6m 03s |
Repair | | | | | | | | | 1m 40s | 1m 49s |
Times for other Barracks Levels may be calculated by adding 5% for each level below Level 10. |
Additional FactsEdit