“ | Heavy Gunners are light armored infantry outfitted with 60-20 FN MAG machine guns. They relish close combat kills and make quick work of infantry and light vehicles. Heavy Gunners get a 20% range increase against aircraft. | ” |
| — In-game description |
“ | Heavy Gunners fire bullets at an alarming rate with their 60-40 FN MAG. Few enemies can withstand the amount of lead this light infantry unit fires. Heavy Gunners get a 20% range increase against aircraft. | ” |
| — Level 10 Description |
Basic InfoEdit
Splash Damage | Space | Infantry | Vehicle | Air | Building | Map Speed |
No | 20 | Best | Not Great | Not Great | Not Great | 15.0 |
Upgrade ProgressionEdit
Level | Upgrade Cost | Upgrade Time | AcademyLevel | Production Cost | Speed | Health | Range | Damage (DPS) |
Metal | Oil | Thorium | Metal | Oil |
1 | - | - | - | - | - | 350 | 600 | 0.9 | 440 | 180 | 114 |
2 | 3,000 | 2,700 | 0 | 30m | 1 | 455 | 780 | 0.9 | 476 | 194 | 126 |
3 | 4,500 | 4,100 | 0 | 42m | 2 | 592 | 1,014 | 0.9 | | | 137 |
4 | 6,750 | 6,100 | 0 | 59m | 2 | 1,538 | 2,636 | 0.9 | 548 | 215 | 149 |
5 | 10,130 | 9,100 | 0 | 1h 23m | 3 | 1,000 | 1,714 | 0.9 | | | |
6 | 15,200 | 13,700 | 0 | 1h 56m | 4 | 2,600 | 4,456 | 0.9 | 620 | 238 | 171 |
7 | 22,800 | 20,500 | 0 | 2h 42m | 4 | 3,378 | 5,792 | 0.9 | 656 | 241 | 183 |
8 | 34,200 | 30,800 | 0 | 3h 47m | 4 | 4,392 | 7,530 | 0.9 | 692 | 244 | 194 |
9 | 51,300 | 46,200 | 0 | 5h 18m | 7 | 5,000 | 9,000 | 0.9 | 761 | 250 | 229 |
10 | 76,950 | 69,300 | 100,000 | 5s | 8 | 7,000 | 11,000 | 0.9 | 900 | 280 | 417 |
V | 115,430 | 103,900 | 150,000 | 5s | 8 | 7,000 | 11,000 | 0.9 | 990 | 280 | 452 |
Total | 340,260 | 306,400 | 250,000 | 17h 17m | Note : Showing Data from Standard, Non-Customized Unit |
Yellow indicates increase from previous level. Underline Indicates Max Value.
Build & Repair TimesEdit
Level 10 Barracks Build & Repair Times Per Heavy Gunner Level |
| Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
Build | | | | | | | | | 2m 12s | 2m 25s |
Repair | | | | | | | | | 40s | 44s |
Times for other Barracks Levels may be calculated by adding 5% for each level below Level 10. |
ELITE ENHANCEMENTS |
20% Increase in Damage to Vehicles and Buildings |
Basic Info
The
Heavy Gunner Schematic has 4 Component Categories each containing 3 to 5 Upgradable Items.
Some Component Categories are shared with other Unit Schematics:
Component Categories
Machine Gun
BELT FEEDER : Fire Rate Increse |
Level | Upgrade Cost | Upgrade Time | Workshop Level | Equip Cost / Unit | Capacity | Description |
Metal | Oil | Thorium | Metal | Oil |
1 | 450,000 | 450,000 | 0 | 5m 0s | 1 | 7,500 | 7,500 | 80 | +10% Fire Rate |
2 | 675,000 | 675,000 | 0 | 20m 0s | 3 | 11,250 | 11,250 | 140 | +20% Fire Rate |
3 | 900,000 | 900,000 | 0 | 40m 0s | 5 | 15,000 | 15,000 | 200 | +30% Fire Rate |
4 | 1,125,000 | 1,125,000 | 0 | 1h 20m | 7 | | | 260 | +40% Fire Rate |
5 | 1,350,000 | 1,350,000 | 0 | 2h 40m | 10 | 00,000 | 00,000 | 320 | +50% Fire Rate |
PRECISION BARREL: Range Increse |
Level | Upgrade Cost | Upgrade Time | Workshop Level | Equip Cost / Unit | Capacity | Description |
Metal | Oil | Thorium | Metal | Oil |
1 | 900,000 | 900,000 | 200,000 | 5s | 2 | 00,000 | 00,000 | 100 | +5 Range |
2 | 1,350,000 | 1,350,000 | 300,000 | 5s | 4 | | | 175 | +10 Range |
3 | 1,800,000 | 1,800,000 | 400,000 | 5s | 6 | | | 250 | +15 Range |
4 | 2,250,000 | 2,250,000 | 500,000 | 5s | 8 | | | 325 | +20 Range |
5 | 2,700,000 | 2,700,000 | 600,000 | 5s | 10 | | | 400 | +25 Range |
SAWED-OFF BARREL: Wider Cone of Damage |
Level | Upgrade Cost | Upgrade Time | Workshop Level | Equip Cost / Unit | Capacity | Description |
Metal | Oil | Thorium | Metal | Oil |
1 | 900,000 | 900,000 | 200,000 | 5s | 6 | 00,000 | 00,000 | 200 | +5 Splash Damage |
Machine Gun Rounds
HIGH EXPLOSIVE ROUND : Adds Splash Damage / Slightly Reduced Damage |
Level | Upgrade Cost | Upgrade Time | Workshop Level | Equip Cost / Unit | Capacity | Description |
Metal | Oil | Thorium | Metal | Oil |
1 | 450,000 | 450,000 | 0 | 5m 0s | 1 | 7,500 | 7,500 | 80 | -10% Damage/Tiny Splash |
2 | 675,000 | 675,000 | 0 | 20m 0s | 3 | 11,250 | 11,250 | 140 | -10% Damage/Sm. Splash |
3 | 900,000 | 900,000 | 0 | 40m 0s | 5 | 15,000 | 5,000 | 200 | -10% Damage/Med. Splash |
4 | 1,125,000 | 1,125,000 | 0 | 1h 20m | 7 | | | 260 | -10% Damage/Lg. Splash |
5 | 1,350,000 | 1,350,000 | 0 | 2h 40m | 10 | | | 320 | -10% Damage/Giant Splash |
INCENDIARY ROUND : Shots Set Targets On Fire |
Level | Upgrade Cost | Upgrade Time | Workshop Level | Equip Cost / Unit | Capacity | Description |
Metal | Oil | Thorium | Metal | Oil |
1 | 450,000 | 450,000 | 0 | 5m 0s | 2 | 7,500 | 7,500 | 160 | Tiny Fire Effect |
2 | 675,000 | 675,000 | 0 | 20m 0s | 4 | 11,250 | 11,250 | 280 | Small Fire Effect |
3 | 1,800,000 | 1,800,000 | 400,000 | 05s | 6 | | | 250 | Medium Fire Effect |
4 | 2,250,000 | 2,250,000 | 500,000 | 05s | 8 | | | 325 | Large Fire Effect |
5 | 2,700,000 | 2,700,000 | 600,000 | 05s | 10 | | | 400 | Giant Fire Effect |
ARMOR PIERCING ROUND : Increased Damage to Vehicles |
Level | Upgrade Cost | Upgrade Time | Workshop Level | Equip Cost / Unit | Capacity | Description |
Metal | Oil | Thorium | Metal | Oil |
1 | 450,000 | 450,000 | 0 | 5m 0s | 6 | 7,500 | 7,500 | 80 | +10% Damage to Veh |
2 | 675,000 | 675,000 | 0 | 20m 0s | 7 | | | 40 | +20% Damageto Veh |
3 | 900,000 | 900,000 | 0 | 40m 0s | 8 | | | 200 | +30% Damageto Veh |
4 | 1,125,000 | 1,125,000 | 0 | 1h 20m | 9 | | | 260 | +40% Damageto Veh |
5 | 1,350,000 | 1,350,000 | 0 | 2h 40m | 10 | | | 320 | +50% Damageto Veh |
Infantry Armor
EXPOSURE SUIT : Immune to Freeze |
Level | Upgrade Cost | Upgrade Time | Workshop Level | Equip Cost / Unit | Capacity | Description |
Metal | Oil | Thorium | Metal | Oil | Thor |
1 | 900,000 | 900,000 | 200,000 | 5s | 4 | 15,000 | 15,000 | 2,500 | 200 | Immune to Freeze |
IMPACT PADDING : Immune to Concussion |
Level | Upgrade Cost | Upgrade Time | Workshop Level | Equip Cost / Unit | Capacity | Description |
Metal | Oil | Thorium | Metal | Oil |
1 | 450,000 | 450,000 | 0 | 5m 0s | 6 | 7,500 | 7,500 | 240 | Immune to Concussion |
BODY ARMOR : Incoming Turret Damage Reduced |
Level | Upgrade Cost | Upgrade Time | Workshop Level | Equip Cost / Unit | Capacity | Description |
Metal | Oil | Thorium | Metal | Oil |
1 | 450,000 | 450,000 | 0 | 5m 0s | 1 | 7,500 | 7,500 | 80 | -5% Damage from Turrets |
2 | 675,000 | 675,000 | 0 | 20m 0s | 3 | 11,250 | 11,250 | 140 | -10% Dam from Turrets |
3 | 900,000 | 900,000 | 0 | 40m 0s | 5 | 15,000 | 15,000 | 200 | -15% Dam from Turrets |
4 | 1,125,000 | 1,125,000 | 0 | 1h 20m | 7 | 18,750 | 18,750 | 260 | -20% Dam from Turrets |
5 | 1,350,000 | 1,350,000 | 0 | 2h 40m | 10 | | | 320 | -25% Dam from Turrets |
BOMB DISPOSAL SUIT : No Damage From Mines / Incoming Damage Reduced |
Level | Upgrade Cost | Upgrade Time | Workshop Level | Equip Cost / Unit | Capacity | Description |
Metal | Oil | Thorium | Metal | Oil |
1 | 900,000 | 900,000 | 200,000 | 5s | 7 | 000,000 | 000,000 | 200 | No Mine Dam/Incom Dam Reduced |
POWERED SKIN SUIT : Immune to Freeze (Cryo) and Concussion |
Unknown Tech Item -------------------- Found In Ruins of M.A.Y.H.E.M. Base -------------------- Unknown Tech Item |
Level | Upgrade Cost | Upgrade Time | Workshop Level | Equip Cost / Unit | Capacity | Description |
Metal | Oil | Thorium | Metal | Oil |
1 | N/A | N/A | N/A | N/A | 10 | | | 500 | Immune to Freeze Concussion |
2 | N/A | N/A | N/A | N/A | 10 | | | 600 | Immune to Freeze Concussion |
3 | N/A | N/A | N/A | N/A | 10 | | | 700 | Immune to Freeze Concussion |
4 | N/A | N/A | N/A | N/A | 10 | | | 800 | Immune to Freeze Concussion |
5 | N/A | N/A | N/A | N/A | 10 | 000,000 | 000,000 | 900 | Immune to Freeze & Concussion |
Infantry Training
TROOP CONDITIONING : Troops Can Move More Quickly In Battle |
Level | Upgrade Cost | Upgrade Time | Workshop Level | Equip Cost / Unit | Capacity | Description |
Metal | Oil | Thorium | Metal | Oil |
1 | 450,000 | 450,000 | 0 | 5m 0s | 1 | 7,500 | 7,500 | 80 | +5% Movement Speed |
2 | 675,000 | 675,000 | 0 | 20m 0s | 3 | 11,250 | 11,250 | 140 | +10% Movement Speed |
3 | 900,000 | 900,000 | 0 | 40m 0s | 5 | 15,000 | 15,000 | 200 | +15% Movement Speed |
4 | 1,125,000 | 1,125,000 | 0 | 1h 20m | 7 | 18,750 | 18,750 | 260 | +20% Movement Speed |
5 | 1,350,000 | 1,350,000 | 0 | 2h 40m | 10 | | | 320 | +25% Movement Speed |
REFLEX TRAINING : Cycle Between 2 Targets / Fire Rate Increased |
Level | Upgrade Cost | Upgrade Time | Workshop Level | Equip Cost / Unit | Capacity | Description |
Metal | Oil | Thorium | Metal | Oil |
1 | 450,000 | 450,000 | 0 | 5m 0s | 1 | 7,500 | 7,500 | 80 | +10% Fire Rate / Cycle 2 |
2 | 675,000 | 675,000 | 0 | 20m 0s | 3 | 11,250 | 11,250 | 140 | +20% Fire Rate / Cycle 2 |
3 | 900,000 | 900,000 | 0 | 40m 0s | 5 | 15,000 | 15,000 | 200 | +30% Fire Rate / Cycle 2 |
4 | 1,125,000 | 1,125,000 | 0 | 1h 20m | 7 | 18,750 | 18,750 | 260 | +40% Fire Rate / Cycle 2 |
5 | 1,350,000 | 1,350,000 | 0 | 2h 40m | 10 | | | 320 | +50% Fire Rate / Cycle 2 |
AGILITY : Troops Pass Through Walls With Barraicades Without Hinderance |
Level | Upgrade Cost | Upgrade Time | Workshop Level | Equip Cost / Unit | Cap Used | Description |
Metal | Oil | Thorium | Metal | Oil | Thor |
1 | 900,000 | 900,000 | 200,000 | 5s | 8 | 00,000 | 00,000 | 0,000 | 100 | Troops Pass Through Barricades |
Additional Information
- Originally the Heavy Gunner Schematic shared the Machine Gun & Machine Gun Rounds with the Gatling Truck Schematic, this however is no longer true. ( THIS MIGHT BE WRONG )
- Read Carefully: The Range Increase provided by the Precision Barrel is NOT a percentage increase, it is a whole number increase so a Level 10 Heavy Gunner with a Level 5 Precision Barrel will have a range of 305NOT 350.