Friday, August 2, 2013

Elite/Heavy Gunner


Heavu gunner - pic

Heavy Gunners are light armored infantry outfitted with 60-20 FN MAG machine guns. They relish close combat kills and make quick work of infantry and light vehicles. Heavy Gunners get a 20% range increase against aircraft.
— In-game description 

Heavy Gunners fire bullets at an alarming rate with their 60-40 FN MAG. Few enemies can withstand the amount of lead this light infantry unit fires. Heavy Gunners get a 20% range increase against aircraft.
— Level 10 Description 

Basic InfoEdit

Splash DamageSpaceInfantryVehicleAirBuildingMap Speed
No20BestNot GreatNot GreatNot Great15.0

Upgrade ProgressionEdit

LevelUpgrade CostUpgrade TimeAcademyLevelProduction CostSpeedHealthRangeDamage (DPS)
MetalOilThoriumMetalOil
1-----3506000.9440180114
23,0002,700030m14557800.9476194126
34,5004,100042m25921,0140.9137
46,7506,100059m21,5382,6360.9548215149
510,1309,10001h 23m31,0001,7140.9
615,20013,70001h 56m42,6004,4560.9620238171
722,80020,50002h 42m43,3785,7920.9656241183
834,20030,80003h 47m44,3927,5300.9692244194
951,30046,20005h 18m75,0009,0000.9761250229
1076,95069,300100,0005s87,00011,0000.9900280417
V115,430103,900150,0005s87,00011,0000.9990280452
Total340,260306,400250,00017h 17mNote : Showing Data from Standard, Non-Customized Unit
Yellow indicates increase from previous level. Underline Indicates Max Value.

Build & Repair TimesEdit

Level 10 Barracks Build & Repair Times Per Heavy Gunner Level
Level 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8Level 9Level 10
Build2m 12s2m 25s
Repair40s44s
Times for other Barracks Levels may be calculated by adding 5% for each level below Level 10.
AVAILABLE ONLY FROM THE EVENT SHOP
Event XP Cost5,000 xp
RequirementsHeavy Gunner Unlocked
ELITE ENHANCEMENTS
20% Increase in Damage to Vehicles and Buildings

Basic Info

HG Schmatic
The Heavy Gunner Schematic has 4 Component Categories each containing 3 to 5 Upgradable Items.
Some Component Categories are shared with other Unit Schematics:


Component Categories

Machine Gun


BELT FEEDER : Fire Rate Increse
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1450,000450,00005m 0s17,5007,50080+10% Fire Rate
2675,000675,000020m 0s311,25011,250140+20% Fire Rate
3900,000900,000040m 0s515,00015,000200+30% Fire Rate
41,125,0001,125,00001h 20m7260+40% Fire Rate
51,350,0001,350,00002h 40m1000,00000,000320+50% Fire Rate
PRECISION BARREL: Range Increse
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1900,000900,000200,0005s200,00000,000100+5 Range
21,350,0001,350,000300,0005s4175+10 Range
31,800,0001,800,000400,0005s6250+15 Range
42,250,0002,250,000500,0005s8325+20 Range
52,700,0002,700,000600,0005s10400+25 Range
SAWED-OFF BARREL: Wider Cone of Damage
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1900,000900,000200,0005s600,00000,000200+5 Splash Damage

Machine Gun Rounds


HIGH EXPLOSIVE ROUND : Adds Splash Damage / Slightly Reduced Damage
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1450,000450,00005m 0s17,5007,50080-10% Damage/Tiny Splash
2675,000675,000020m 0s311,25011,250140-10% Damage/Sm. Splash
3900,000900,000040m 0s515,0005,000200-10% Damage/Med. Splash
41,125,0001,125,00001h 20m7260-10% Damage/Lg. Splash
51,350,0001,350,00002h 40m10320-10% Damage/Giant Splash
INCENDIARY ROUND : Shots Set Targets On Fire
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1450,000450,00005m 0s27,5007,500160Tiny Fire Effect
2675,000675,000020m 0s411,25011,250280Small Fire Effect
31,800,0001,800,000400,00005s6250Medium Fire Effect
42,250,0002,250,000500,00005s8325Large Fire Effect
52,700,0002,700,000600,00005s10400Giant Fire Effect
ARMOR PIERCING ROUND : Increased Damage to Vehicles
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1450,000450,00005m 0s67,5007,50080+10% Damage to Veh
2675,000675,000020m 0s740+20% Damageto Veh
3900,000900,000040m 0s8200+30% Damageto Veh
41,125,0001,125,00001h 20m9260+40% Damageto Veh
51,350,0001,350,00002h 40m10320+50% Damageto Veh

Infantry Armor


EXPOSURE SUIT : Immune to Freeze
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOilThor
1900,000900,000200,0005s415,00015,0002,500200Immune to Freeze
IMPACT PADDING : Immune to Concussion
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1 450,000  450,000 05m 0s67,5007,500240Immune to Concussion
BODY ARMOR : Incoming Turret Damage Reduced
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1450,000450,00005m 0s17,5007,50080-5% Damage from Turrets
2675,000675,000020m 0s311,25011,250140-10% Dam from Turrets
3900,000900,000040m 0s515,00015,000200-15% Dam from Turrets
41,125,0001,125,00001h 20m718,75018,750260-20% Dam from Turrets
5 1,350,000  1,350,000 02h 40m10320-25% Dam from Turrets
BOMB DISPOSAL SUIT : No Damage From Mines / Incoming Damage Reduced
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1900,000900,000200,0005s7000,000000,000200No Mine Dam/Incom Dam Reduced

POWERED SKIN SUIT : Immune to Freeze (Cryo) and Concussion
Unknown Tech Item -------------------- Found In Ruins of M.A.Y.H.E.M. Base -------------------- Unknown Tech Item
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1N/AN/AN/AN/A10500Immune to Freeze  Concussion
2N/AN/AN/AN/A10600Immune to Freeze  Concussion
3N/AN/AN/AN/A10700Immune to Freeze  Concussion
4N/AN/AN/AN/A10800Immune to Freeze  Concussion
5N/AN/AN/AN/A10000,000000,000900Immune to Freeze & Concussion

Infantry Training


TROOP CONDITIONING : Troops Can Move More Quickly In Battle
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1450,000450,00005m 0s17,5007,50080+5% Movement Speed
2675,000675,000020m 0s311,25011,250140+10% Movement Speed
3900,000900,000040m 0s515,00015,000200+15% Movement Speed
41,125,0001,125,00001h 20m718,75018,750260+20% Movement Speed
5 1,350,000  1,350,000 02h 40m10320+25% Movement Speed
REFLEX TRAINING : Cycle Between 2 Targets / Fire Rate Increased
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1450,000450,00005m 0s17,5007,50080+10% Fire Rate / Cycle 2
2675,000675,000020m 0s311,25011,250140+20% Fire Rate / Cycle 2
3900,000900,000040m 0s515,00015,000200+30% Fire Rate / Cycle 2
41,125,0001,125,00001h 20m718,75018,750260+40% Fire Rate / Cycle 2
5 1,350,000  1,350,000 02h 40m10320+50% Fire Rate / Cycle 2

AGILITY : Troops Pass Through Walls With Barraicades Without Hinderance
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCap Used          Description          
MetalOilThoriumMetalOilThor
1900,000900,000200,0005s800,00000,0000,000100Troops Pass Through Barricades

Additional Information

  • Originally the Heavy Gunner Schematic shared the Machine Gun & Machine Gun Rounds with the Gatling Truck Schematic, this however is no longer true. ( THIS MIGHT BE WRONG )
  • Read Carefully: The Range Increase provided by the Precision Barrel is NOT a percentage increase, it is a whole number increase so a Level 10 Heavy Gunner with a Level 5 Precision Barrel will have a range of 305NOT 350.