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Friday, August 2, 2013

Elite/Heavy Gunner


Heavu gunner - pic

Heavy Gunners are light armored infantry outfitted with 60-20 FN MAG machine guns. They relish close combat kills and make quick work of infantry and light vehicles. Heavy Gunners get a 20% range increase against aircraft.
— In-game description 

Heavy Gunners fire bullets at an alarming rate with their 60-40 FN MAG. Few enemies can withstand the amount of lead this light infantry unit fires. Heavy Gunners get a 20% range increase against aircraft.
— Level 10 Description 

Basic InfoEdit

Splash DamageSpaceInfantryVehicleAirBuildingMap Speed
No20BestNot GreatNot GreatNot Great15.0

Upgrade ProgressionEdit

LevelUpgrade CostUpgrade TimeAcademyLevelProduction CostSpeedHealthRangeDamage (DPS)
MetalOilThoriumMetalOil
1-----3506000.9440180114
23,0002,700030m14557800.9476194126
34,5004,100042m25921,0140.9137
46,7506,100059m21,5382,6360.9548215149
510,1309,10001h 23m31,0001,7140.9
615,20013,70001h 56m42,6004,4560.9620238171
722,80020,50002h 42m43,3785,7920.9656241183
834,20030,80003h 47m44,3927,5300.9692244194
951,30046,20005h 18m75,0009,0000.9761250229
1076,95069,300100,0005s87,00011,0000.9900280417
V115,430103,900150,0005s87,00011,0000.9990280452
Total340,260306,400250,00017h 17mNote : Showing Data from Standard, Non-Customized Unit
Yellow indicates increase from previous level. Underline Indicates Max Value.

Build & Repair TimesEdit

Level 10 Barracks Build & Repair Times Per Heavy Gunner Level
Level 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8Level 9Level 10
Build2m 12s2m 25s
Repair40s44s
Times for other Barracks Levels may be calculated by adding 5% for each level below Level 10.
AVAILABLE ONLY FROM THE EVENT SHOP
Event XP Cost5,000 xp
RequirementsHeavy Gunner Unlocked
ELITE ENHANCEMENTS
20% Increase in Damage to Vehicles and Buildings

Basic Info

HG Schmatic
The Heavy Gunner Schematic has 4 Component Categories each containing 3 to 5 Upgradable Items.
Some Component Categories are shared with other Unit Schematics:


Component Categories

Machine Gun


BELT FEEDER : Fire Rate Increse
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1450,000450,00005m 0s17,5007,50080+10% Fire Rate
2675,000675,000020m 0s311,25011,250140+20% Fire Rate
3900,000900,000040m 0s515,00015,000200+30% Fire Rate
41,125,0001,125,00001h 20m7260+40% Fire Rate
51,350,0001,350,00002h 40m1000,00000,000320+50% Fire Rate
PRECISION BARREL: Range Increse
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1900,000900,000200,0005s200,00000,000100+5 Range
21,350,0001,350,000300,0005s4175+10 Range
31,800,0001,800,000400,0005s6250+15 Range
42,250,0002,250,000500,0005s8325+20 Range
52,700,0002,700,000600,0005s10400+25 Range
SAWED-OFF BARREL: Wider Cone of Damage
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1900,000900,000200,0005s600,00000,000200+5 Splash Damage

Machine Gun Rounds


HIGH EXPLOSIVE ROUND : Adds Splash Damage / Slightly Reduced Damage
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1450,000450,00005m 0s17,5007,50080-10% Damage/Tiny Splash
2675,000675,000020m 0s311,25011,250140-10% Damage/Sm. Splash
3900,000900,000040m 0s515,0005,000200-10% Damage/Med. Splash
41,125,0001,125,00001h 20m7260-10% Damage/Lg. Splash
51,350,0001,350,00002h 40m10320-10% Damage/Giant Splash
INCENDIARY ROUND : Shots Set Targets On Fire
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1450,000450,00005m 0s27,5007,500160Tiny Fire Effect
2675,000675,000020m 0s411,25011,250280Small Fire Effect
31,800,0001,800,000400,00005s6250Medium Fire Effect
42,250,0002,250,000500,00005s8325Large Fire Effect
52,700,0002,700,000600,00005s10400Giant Fire Effect
ARMOR PIERCING ROUND : Increased Damage to Vehicles
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1450,000450,00005m 0s67,5007,50080+10% Damage to Veh
2675,000675,000020m 0s740+20% Damageto Veh
3900,000900,000040m 0s8200+30% Damageto Veh
41,125,0001,125,00001h 20m9260+40% Damageto Veh
51,350,0001,350,00002h 40m10320+50% Damageto Veh

Infantry Armor


EXPOSURE SUIT : Immune to Freeze
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOilThor
1900,000900,000200,0005s415,00015,0002,500200Immune to Freeze
IMPACT PADDING : Immune to Concussion
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1 450,000  450,000 05m 0s67,5007,500240Immune to Concussion
BODY ARMOR : Incoming Turret Damage Reduced
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1450,000450,00005m 0s17,5007,50080-5% Damage from Turrets
2675,000675,000020m 0s311,25011,250140-10% Dam from Turrets
3900,000900,000040m 0s515,00015,000200-15% Dam from Turrets
41,125,0001,125,00001h 20m718,75018,750260-20% Dam from Turrets
5 1,350,000  1,350,000 02h 40m10320-25% Dam from Turrets
BOMB DISPOSAL SUIT : No Damage From Mines / Incoming Damage Reduced
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1900,000900,000200,0005s7000,000000,000200No Mine Dam/Incom Dam Reduced

POWERED SKIN SUIT : Immune to Freeze (Cryo) and Concussion
Unknown Tech Item -------------------- Found In Ruins of M.A.Y.H.E.M. Base -------------------- Unknown Tech Item
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1N/AN/AN/AN/A10500Immune to Freeze  Concussion
2N/AN/AN/AN/A10600Immune to Freeze  Concussion
3N/AN/AN/AN/A10700Immune to Freeze  Concussion
4N/AN/AN/AN/A10800Immune to Freeze  Concussion
5N/AN/AN/AN/A10000,000000,000900Immune to Freeze & Concussion

Infantry Training


TROOP CONDITIONING : Troops Can Move More Quickly In Battle
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1450,000450,00005m 0s17,5007,50080+5% Movement Speed
2675,000675,000020m 0s311,25011,250140+10% Movement Speed
3900,000900,000040m 0s515,00015,000200+15% Movement Speed
41,125,0001,125,00001h 20m718,75018,750260+20% Movement Speed
5 1,350,000  1,350,000 02h 40m10320+25% Movement Speed
REFLEX TRAINING : Cycle Between 2 Targets / Fire Rate Increased
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCapacity          Description          
MetalOilThoriumMetalOil
1450,000450,00005m 0s17,5007,50080+10% Fire Rate / Cycle 2
2675,000675,000020m 0s311,25011,250140+20% Fire Rate / Cycle 2
3900,000900,000040m 0s515,00015,000200+30% Fire Rate / Cycle 2
41,125,0001,125,00001h 20m718,75018,750260+40% Fire Rate / Cycle 2
5 1,350,000  1,350,000 02h 40m10320+50% Fire Rate / Cycle 2

AGILITY : Troops Pass Through Walls With Barraicades Without Hinderance
LevelUpgrade CostUpgrade TimeWorkshop LevelEquip Cost / UnitCap Used          Description          
MetalOilThoriumMetalOilThor
1900,000900,000200,0005s800,00000,0000,000100Troops Pass Through Barricades

Additional Information

  • Originally the Heavy Gunner Schematic shared the Machine Gun & Machine Gun Rounds with the Gatling Truck Schematic, this however is no longer true. ( THIS MIGHT BE WRONG )
  • Read Carefully: The Range Increase provided by the Precision Barrel is NOT a percentage increase, it is a whole number increase so a Level 10 Heavy Gunner with a Level 5 Precision Barrel will have a range of 305NOT 350.

    Elite/Rifleman


    Rifleman - pic photo

    Riflemn-Elite-Unlocked
    Armed with G36 Assault Rifles, Riflemen do the dirty work and are up to any task they're assigned. Riflemen get a 20% range increase against aircraft.
    — In-game description 
    Armed with the new lightweight G36A2 Assault Rifles, Riflemen are able to engage and maneuver quickly in any combat scenario. Riflemen get a 20% range increase against aircraft.
    — Level 10 description 
    Basic Info
    Splash DamageSpaceInfantryVehicleAirBuildingMap Speed
    No10BestPoorPoorPoor15.0
    Upgrade Progression
    LevelUpgrade CostUpgrade TimeAcademyLevelProduction CostSpeedHealthRangeDamage (DPS)
    MetalOilThoriumMetalOil
    1N/AN/AN/AN/A1100200136020049
    23,0002,700015m1150300139522059
    313,60012,200021m2288576143023066
    421,76019,600029m2346692163124074
    534,82031,300041m3207415166825082
    655,71050,100052m3498996170526090
    789,14080,200057m4299597174927098
    8142,620128,40001h 23m47151,4341770280105
    9228,190205,40002h 37m71,5003,0001650290117
    10365,100328,60050,0005s83,0005,0001.5800315137
    11584.160525.700150.0005s83,0005,0001.5880315150
    Total1,543,6001,389,200200,00056h 14m
    Armed with M4A1 Assault Rifles and new armor, Elite Riflemen are capable of doing massive damage while also being able to withstand stronger enemy hits.
    — In-game description 
    Armed with the new HK416 and reinforced armor, Elite Riflemen are more effective than ever more.
    — Level 10 description 
    Basic Info
    Splash DamageSpaceInfantryVehicleAirBuildingMap Speed
    No10BestPoorPoorPoor15.0
    AVAILABLE ONLY FROM THE EVENT SHOP
    Event XP Cost2,500 xp
    RequirementsRiflemen
    ELITE ENHANCEMENTS
    Produces Over 3.5x The Damage Of The Standard Riflemen
    Upgrade Progression
    LevelUpgrade CostUpgrade TimeAcademyLevelProduction CostSpeedHealthRangeDamage (DPS)
    MetalOilThoriumMetalOil
    1N/AN/AN/AN/A11002001360200?
    23,0002,700015m11503001395220?
    313,60012,200021m12885761430230?
    421,76019,600029m23466921465240276
    534,28031,300041m34148301500250305
    655,71050,100052m3??1535260?
    789,14080,20001h 20m35981,1941570270364
    8142,620128,40001h 23m47161,4341605280426
    9228,190205,40002h 37m71,5003,0001650290436
    10365,100328,60050,0005s83,0005,0001.5800315509
    V584,160525,700150,0005s83,0005,0001.5880315560
    Total1,543,600
    1,389,200
    200,000
    8h 08m 10s
    Bunker Ranges
    Build & Repair Times
    Level 10 Barracks Build & Repair Times Per Riflemen Level
    Level 1Level 2Level 3Level 4Level 5Level 6Level 7Level 8Level 9Level 10
    Build1m 12s
    Repair22s
    Additional FactsEdit
    • Elite Rifleman have better damage resistance and deal more damage. They fire a burst of 4 bullets, which is a significant improvement over the Standard Riflemen's single shot.  They retain their 4 shot ability when placed inside of bunkers dealing significant damage to units within range.
    • 4 Level 10 Elite Riflemen may be Produced instanly with a Level 10 Barracks.
    • 13 Level Elite Riflemen may be Repaired instanly with a Level 10 Barracks.
    • Can near-instantaneously be mass-produced, especially with high level Barracks.
    • The exeptional combination of low cost of production, low cost+time of repairing, and the numerous number of these soldiers that can be placed in a single platoon allows the player to Zerg Rush an enemy base/platoon with more than 150Elite Riflemen, depending on level of storage.
    • As they fire up 4 bullets they are highly effective against the units ejected by the Drone Silo. They take the units with ease even if it has 8 level 10 Slayer Drones.
    • If you put 200 Riflemen on your base , you can destroy any amount of missles fired at your base by Hellfires,Hellstorms, V2s, and the Missle Silo.
    • 150 Elite Riflemen can easily take care of many other platoons that are used in platoon battles such as 21 Gatling Trucks.
    • At level 10, they can outrange level 10 Hellstorms when placed in a watchtower.
    • The in-game chat code for the Elite Riflemen is "ERM".