
| “ | Armed with G36 Assault Rifles, Riflemen do the dirty work and are up to any task they're assigned. Riflemen get a 20% range increase against aircraft. | ” |
| — In-game description |
| “ | Armed with the new lightweight G36A2 Assault Rifles, Riflemen are able to engage and maneuver quickly in any combat scenario. Riflemen get a 20% range increase against aircraft. | ” |
| — Level 10 description |
| Splash Damage | Space | Infantry | Vehicle | Air | Building | Map Speed |
| No | 10 | Best | Poor | Poor | Poor | 15.0 |
| Level | Upgrade Cost | Upgrade Time | AcademyLevel | Production Cost | Speed | Health | Range | Damage (DPS) | |||
| Metal | Oil | Thorium | Metal | Oil | |||||||
| 1 | N/A | N/A | N/A | N/A | 1 | 100 | 200 | 1 | 360 | 200 | 49 |
| 2 | 3,000 | 2,700 | 0 | 15m | 1 | 150 | 300 | 1 | 395 | 220 | 59 |
| 3 | 13,600 | 12,200 | 0 | 21m | 2 | 288 | 576 | 1 | 430 | 230 | 66 |
| 4 | 21,760 | 19,600 | 0 | 29m | 2 | 346 | 692 | 1 | 631 | 240 | 74 |
| 5 | 34,820 | 31,300 | 0 | 41m | 3 | 207 | 415 | 1 | 668 | 250 | 82 |
| 6 | 55,710 | 50,100 | 0 | 52m | 3 | 498 | 996 | 1 | 705 | 260 | 90 |
| 7 | 89,140 | 80,200 | 0 | 57m | 4 | 299 | 597 | 1 | 749 | 270 | 98 |
| 8 | 142,620 | 128,400 | 0 | 1h 23m | 4 | 715 | 1,434 | 1 | 770 | 280 | 105 |
| 9 | 228,190 | 205,400 | 0 | 2h 37m | 7 | 1,500 | 3,000 | 1 | 650 | 290 | 117 |
| 10 | 365,100 | 328,600 | 50,000 | 5s | 8 | 3,000 | 5,000 | 1.5 | 800 | 315 | 137 |
| 11 | 584.160 | 525.700 | 150.000 | 5s | 8 | 3,000 | 5,000 | 1.5 | 880 | 315 | 150 |
| Total | 1,543,600 | 1,389,200 | 200,000 | 56h 14m | |||||||
| “ | Armed with M4A1 Assault Rifles and new armor, Elite Riflemen are capable of doing massive damage while also being able to withstand stronger enemy hits. | ” |
| — In-game description |
| “ | Armed with the new HK416 and reinforced armor, Elite Riflemen are more effective than ever more. | ” |
| — Level 10 description |
| Splash Damage | Space | Infantry | Vehicle | Air | Building | Map Speed |
| No | 10 | Best | Poor | Poor | Poor | 15.0 |
| AVAILABLE ONLY FROM THE EVENT SHOP | |
| Event XP Cost | 2,500 xp |
| Requirements | Riflemen |
| ELITE ENHANCEMENTS | |
| Produces Over 3.5x The Damage Of The Standard Riflemen | |
| Level | Upgrade Cost | Upgrade Time | AcademyLevel | Production Cost | Speed | Health | Range | Damage (DPS) | |||
| Metal | Oil | Thorium | Metal | Oil | |||||||
| 1 | N/A | N/A | N/A | N/A | 1 | 100 | 200 | 1 | 360 | 200 | ? |
| 2 | 3,000 | 2,700 | 0 | 15m | 1 | 150 | 300 | 1 | 395 | 220 | ? |
| 3 | 13,600 | 12,200 | 0 | 21m | 1 | 288 | 576 | 1 | 430 | 230 | ? |
| 4 | 21,760 | 19,600 | 0 | 29m | 2 | 346 | 692 | 1 | 465 | 240 | 276 |
| 5 | 34,280 | 31,300 | 0 | 41m | 3 | 414 | 830 | 1 | 500 | 250 | 305 |
| 6 | 55,710 | 50,100 | 0 | 52m | 3 | ? | ? | 1 | 535 | 260 | ? |
| 7 | 89,140 | 80,200 | 0 | 1h 20m | 3 | 598 | 1,194 | 1 | 570 | 270 | 364 |
| 8 | 142,620 | 128,400 | 0 | 1h 23m | 4 | 716 | 1,434 | 1 | 605 | 280 | 426 |
| 9 | 228,190 | 205,400 | 0 | 2h 37m | 7 | 1,500 | 3,000 | 1 | 650 | 290 | 436 |
| 10 | 365,100 | 328,600 | 50,000 | 5s | 8 | 3,000 | 5,000 | 1.5 | 800 | 315 | 509 |
| V | 584,160 | 525,700 | 150,000 | 5s | 8 | 3,000 | 5,000 | 1.5 | 880 | 315 | 560 |
| Total | 1,543,600 |
1,389,200
|
200,000
| 8h 08m 10s | |||||||
Build & Repair Times
| Level 10 Barracks Build & Repair Times Per Riflemen Level | ||||||||||
| Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | |
| Build | 1m 12s | |||||||||
| Repair | 22s | |||||||||
- Elite Riflemen were intoduced in Operation: Crossfire.
- Elite Rifleman have better damage resistance and deal more damage. They fire a burst of 4 bullets, which is a significant improvement over the Standard Riflemen's single shot. They retain their 4 shot ability when placed inside of bunkers dealing significant damage to units within range.
- 4 Level 10 Elite Riflemen may be Produced instanly with a Level 10 Barracks.
- 13 Level Elite Riflemen may be Repaired instanly with a Level 10 Barracks.
- Can near-instantaneously be mass-produced, especially with high level Barracks.
- The exeptional combination of low cost of production, low cost+time of repairing, and the numerous number of these soldiers that can be placed in a single platoon allows the player to Zerg Rush an enemy base/platoon with more than 150Elite Riflemen, depending on level of storage.
- As they fire up 4 bullets they are highly effective against the units ejected by the Drone Silo. They take the units with ease even if it has 8 level 10 Slayer Drones.
- If you put 200 Riflemen on your base , you can destroy any amount of missles fired at your base by Hellfires,Hellstorms, V2s, and the Missle Silo.
- 150 Elite Riflemen can easily take care of many other platoons that are used in platoon battles such as 21 Gatling Trucks.
- At level 10, they can outrange level 10 Hellstorms when placed in a watchtower.
- The in-game chat code for the Elite Riflemen is "ERM".






